package iscript.gameFramework.GameLite.core 
{
 
	import flash.display.Sprite;
	import flash.utils.getQualifiedClassName;
	import iscript.gameFramework.GameLite.Game;
	import flash.events.EventDispatcher;
	
	public class GameModel extends EventDispatcher
	{
		public function GameModel() 
		{
			Game.Content.addModel(this);
		}
		
	}

}

